krutodates.blogg.se

Project cars 2 setups
Project cars 2 setups












project cars 2 setups

Slightly Mad Studios has long punched above its weight in that regard, and it has pulled out the stops for its latest game.Īfter the first title, it revisited its tyre model based on feedback from real-life drivers in various formulae, and it has comprehensively rectified a glaring problem from the first game which meant that once you passed the limits of adhesion, the cars were inordinately tricky to regain control.Project CARS 2 comes out tomorrow, and I’ve had the chance to check it out the Xbox One version this week.

project cars 2 setups

Technologically, Project Cars 2 is fantastic. To be fair, it's easy to setup private races or seasons with mates of similar ability to you. But there's little to stop the hardcore entering such races, so the online side of Project Cars 2 can be a touch intimidating. Online, Project Cars 2 is mainly geared towards the hardcore with e-sports ambitions (indeed, there's a whole section for those looking to make the leap from virtual cars to real ones), and the chances are that online you'll be competing against someone with an expensive wheel-and-pedals rig.īut it does make more concessions to the less hardcore among us than its predecessor: a reputation slider in the lobby lets you seek opponents who crave a bit of fun more than an e-sports career. Project Cars 2 doesn't indulge in hand-holding like, say, Gran Turismo's racing licence element, which effectively teaches the basics of track-driving. You will also have to tinker around with car setup in order to progress through the Career mode, although at least a virtual Race Engineer will respond to your feedback and make changes accordingly. It's not all racing action in Project Cars 2. Does it make for a vast improvement over the original? Project Cars 2 review: Tinker, tailor. For Project Cars 2 has a pretty clear barrier to entry: regardless of driving talent, you'll want a basic knowledge of principles like racing lines and weight transfer if you're going to enjoy playing it. That game certainly leaned more towards the simulation end of the genre, but it was by no means intimidating for more casual gamers.įor the sequel it's a similar tale, so long as you're interested in cars and their workings. But that's exactly what the former London-based Slightly Mad Studios attempted with 2015's surprise smash-hit Project Cars. Only a brave game would try to straddle both those areas. Others – typically with dreams about becoming a real racing driver – crave simulation-style realism. Some want an arcade-style experience which gives a sense of the thrill of driving fast, without worrying about whether it actually resembles what happens on real-life roads or tracks. (Pocket-lint) - There is a reason why there are two distinct types of driving games: there are also two distinct types of driving gamers.














Project cars 2 setups